SPARK  0.1.0
A general purpose game engine written in C++.
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spark::render::DeviceState Member List

This is the complete list of members for spark::render::DeviceState, including all inherited members.

add(std::unique_ptr< IRenderPass > &&render_pass)spark::render::DeviceState
add(const std::string &id, std::unique_ptr< IRenderPass > &&render_pass)spark::render::DeviceState
add(std::unique_ptr< IPipeline > &&pipeline)spark::render::DeviceState
add(const std::string &id, std::unique_ptr< IPipeline > &&pipeline)spark::render::DeviceState
add(std::unique_ptr< IBuffer > &&buffer)spark::render::DeviceState
add(const std::string &id, std::unique_ptr< IBuffer > &&buffer)spark::render::DeviceState
add(std::unique_ptr< IVertexBuffer > &&vertex_buffer)spark::render::DeviceState
add(const std::string &id, std::unique_ptr< IVertexBuffer > &&vertex_buffer)spark::render::DeviceState
add(std::unique_ptr< IIndexBuffer > &&index_buffer)spark::render::DeviceState
add(const std::string &id, std::unique_ptr< IIndexBuffer > &&index_buffer)spark::render::DeviceState
add(std::unique_ptr< IImage > &&image)spark::render::DeviceState
add(const std::string &id, std::unique_ptr< IImage > &&image)spark::render::DeviceState
add(std::unique_ptr< ISampler > &&sampler)spark::render::DeviceState
add(const std::string &id, std::unique_ptr< ISampler > &&sampler)spark::render::DeviceState
add(const std::string &id, std::unique_ptr< IDescriptorSet > &&descriptor_set)spark::render::DeviceState
buffer(const std::string &id) constspark::render::DeviceState
clear()spark::render::DeviceState
descriptorSet(const std::string &id) constspark::render::DeviceState
DeviceState()spark::render::DeviceStateexplicit
DeviceState(const DeviceState &other)=delete (defined in spark::render::DeviceState)spark::render::DeviceState
DeviceState(DeviceState &&other) noexcept=delete (defined in spark::render::DeviceState)spark::render::DeviceState
image(const std::string &id) constspark::render::DeviceState
indexBuffer(const std::string &id) constspark::render::DeviceState
operator=(const DeviceState &other)=delete (defined in spark::render::DeviceState)spark::render::DeviceState
operator=(DeviceState &&other) noexcept=delete (defined in spark::render::DeviceState)spark::render::DeviceState
pipeline(const std::string &id) constspark::render::DeviceState
release(const IRenderPass &render_pass)spark::render::DeviceState
release(const IPipeline &pipeline)spark::render::DeviceState
release(const IBuffer &buffer)spark::render::DeviceState
release(const IVertexBuffer &vertex_buffer)spark::render::DeviceState
release(const IIndexBuffer &index_buffer)spark::render::DeviceState
release(const IImage &image)spark::render::DeviceState
release(const ISampler &sampler)spark::render::DeviceState
release(const IDescriptorSet &descriptor_set)spark::render::DeviceState
renderPass(const std::string &id) constspark::render::DeviceState
sampler(const std::string &id) constspark::render::DeviceState
vertexBuffer(const std::string &id) constspark::render::DeviceState
~DeviceState() (defined in spark::render::DeviceState)spark::render::DeviceState