SPARK
0.1.0
A general purpose game engine written in C++.
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This is the complete list of members for spark::render::DeviceState, including all inherited members.
add(std::unique_ptr< IRenderPass > &&render_pass) | spark::render::DeviceState | |
add(const std::string &id, std::unique_ptr< IRenderPass > &&render_pass) | spark::render::DeviceState | |
add(std::unique_ptr< IPipeline > &&pipeline) | spark::render::DeviceState | |
add(const std::string &id, std::unique_ptr< IPipeline > &&pipeline) | spark::render::DeviceState | |
add(std::unique_ptr< IBuffer > &&buffer) | spark::render::DeviceState | |
add(const std::string &id, std::unique_ptr< IBuffer > &&buffer) | spark::render::DeviceState | |
add(std::unique_ptr< IVertexBuffer > &&vertex_buffer) | spark::render::DeviceState | |
add(const std::string &id, std::unique_ptr< IVertexBuffer > &&vertex_buffer) | spark::render::DeviceState | |
add(std::unique_ptr< IIndexBuffer > &&index_buffer) | spark::render::DeviceState | |
add(const std::string &id, std::unique_ptr< IIndexBuffer > &&index_buffer) | spark::render::DeviceState | |
add(std::unique_ptr< IImage > &&image) | spark::render::DeviceState | |
add(const std::string &id, std::unique_ptr< IImage > &&image) | spark::render::DeviceState | |
add(std::unique_ptr< ISampler > &&sampler) | spark::render::DeviceState | |
add(const std::string &id, std::unique_ptr< ISampler > &&sampler) | spark::render::DeviceState | |
add(const std::string &id, std::unique_ptr< IDescriptorSet > &&descriptor_set) | spark::render::DeviceState | |
buffer(const std::string &id) const | spark::render::DeviceState | |
clear() | spark::render::DeviceState | |
descriptorSet(const std::string &id) const | spark::render::DeviceState | |
DeviceState() | spark::render::DeviceState | explicit |
DeviceState(const DeviceState &other)=delete (defined in spark::render::DeviceState) | spark::render::DeviceState | |
DeviceState(DeviceState &&other) noexcept=delete (defined in spark::render::DeviceState) | spark::render::DeviceState | |
image(const std::string &id) const | spark::render::DeviceState | |
indexBuffer(const std::string &id) const | spark::render::DeviceState | |
operator=(const DeviceState &other)=delete (defined in spark::render::DeviceState) | spark::render::DeviceState | |
operator=(DeviceState &&other) noexcept=delete (defined in spark::render::DeviceState) | spark::render::DeviceState | |
pipeline(const std::string &id) const | spark::render::DeviceState | |
release(const IRenderPass &render_pass) | spark::render::DeviceState | |
release(const IPipeline &pipeline) | spark::render::DeviceState | |
release(const IBuffer &buffer) | spark::render::DeviceState | |
release(const IVertexBuffer &vertex_buffer) | spark::render::DeviceState | |
release(const IIndexBuffer &index_buffer) | spark::render::DeviceState | |
release(const IImage &image) | spark::render::DeviceState | |
release(const ISampler &sampler) | spark::render::DeviceState | |
release(const IDescriptorSet &descriptor_set) | spark::render::DeviceState | |
renderPass(const std::string &id) const | spark::render::DeviceState | |
sampler(const std::string &id) const | spark::render::DeviceState | |
vertexBuffer(const std::string &id) const | spark::render::DeviceState | |
~DeviceState() (defined in spark::render::DeviceState) | spark::render::DeviceState |