|
SPARK
0.1.0
A general purpose game engine written in C++.
|
This is the complete list of members for spark::render::CommandQueue< CommandBufferType >, including all inherited members.
| bind() const noexcept=0 | spark::render::ICommandQueue | pure virtual |
| command_buffer_type typedef (defined in spark::render::CommandQueue< CommandBufferType >) | spark::render::CommandQueue< CommandBufferType > | |
| createCommandBuffer(bool begin_recording=false, bool secondary=false) const noexcept=0 | spark::render::CommandQueue< CommandBufferType > | pure virtual |
| currentFence() const noexcept=0 | spark::render::ICommandQueue | pure virtual |
| isBound() const noexcept=0 | spark::render::ICommandQueue | pure virtual |
| priority() const noexcept=0 | spark::render::ICommandQueue | pure virtual |
| release() const noexcept=0 | spark::render::ICommandQueue | pure virtual |
| submit(std::shared_ptr< command_buffer_type > command_buffer) const noexcept=0 | spark::render::CommandQueue< CommandBufferType > | pure virtual |
| submit(std::shared_ptr< const command_buffer_type > command_buffer) const noexcept=0 | spark::render::CommandQueue< CommandBufferType > | pure virtual |
| submit(const std::vector< std::shared_ptr< const command_buffer_type > > &command_buffers) const noexcept=0 | spark::render::CommandQueue< CommandBufferType > | pure virtual |
| submit(const std::vector< std::shared_ptr< command_buffer_type > > &command_buffers) const noexcept=0 | spark::render::CommandQueue< CommandBufferType > | pure virtual |
| spark::render::ICommandQueue::submit(std::shared_ptr< ICommandBuffer > command_buffer) const noexcept | spark::render::ICommandQueue | inline |
| spark::render::ICommandQueue::submit(const std::vector< std::shared_ptr< const ICommandBuffer > > &command_buffers) const noexcept | spark::render::ICommandQueue | inline |
| spark::render::ICommandQueue::submit(const std::vector< std::shared_ptr< ICommandBuffer > > &command_buffers) const noexcept | spark::render::ICommandQueue | inline |
| type() const noexcept=0 | spark::render::ICommandQueue | pure virtual |
| waitFor(std::size_t fence) const noexcept=0 | spark::render::ICommandQueue | pure virtual |
| ~ICommandQueue() noexcept=default (defined in spark::render::ICommandQueue) | spark::render::ICommandQueue | virtual |