SPARK  0.1.0
A general purpose game engine written in C++.
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spark::patterns::Signal< Args > Member List

This is the complete list of members for spark::patterns::Signal< Args >, including all inherited members.

clear()spark::patterns::Signal< Args >
connect(Slot< Args... > *slot)spark::patterns::Signal< Args >
connect(Slot< Args... > &slot)spark::patterns::Signal< Args >
connect(Slot< Args... > &&slot)spark::patterns::Signal< Args >
connect(const std::function< void(Args...)> &callback)spark::patterns::Signal< Args >
connect(std::function< void(Args...)> &&callback)spark::patterns::Signal< Args >
connectedKeys() constspark::patterns::Signal< Args >
connectedSlots() constspark::patterns::Signal< Args >
disconnect(std::size_t key)spark::patterns::Signal< Args >
disconnect(Slot< Args... > *slot)spark::patterns::Signal< Args >
disconnect(Slot< Args... > &slot)spark::patterns::Signal< Args >
emit(FnArgs &&... args) constspark::patterns::Signal< Args >
isConnected(std::size_t key) constspark::patterns::Signal< Args >
operator()(Args &&... args) constspark::patterns::Signal< Args >
operator=(const Signal &signal)=delete (defined in spark::patterns::Signal< Args >)spark::patterns::Signal< Args >
operator=(Signal &&signal) noexcept (defined in spark::patterns::Signal< Args >)spark::patterns::Signal< Args >
Signal() (defined in spark::patterns::Signal< Args >)spark::patterns::Signal< Args >explicit
Signal(const Signal &signal)=delete (defined in spark::patterns::Signal< Args >)spark::patterns::Signal< Args >
Signal(Signal &&signal) noexcept (defined in spark::patterns::Signal< Args >)spark::patterns::Signal< Args >
~Signal() (defined in spark::patterns::Signal< Args >)spark::patterns::Signal< Args >