SPARK
0.1.0
A general purpose game engine written in C++.
|
This is the complete list of members for spark::core::GameObjectRegistry, including all inherited members.
create(const std::string &key, Args &&... args) const | spark::patterns::Factory< std::string, core::GameObject, std::string, core::GameObject * > | |
createOrFail(const std::string &key, Args &&... args) const noexcept | spark::patterns::Factory< std::string, core::GameObject, std::string, core::GameObject * > | |
GameObjectRegistry() | spark::core::GameObjectRegistry | explicit |
registeredTypes() const noexcept | spark::patterns::Factory< std::string, core::GameObject, std::string, core::GameObject * > | |
registerType() | spark::core::GameObjectRegistry | |
spark::patterns::Factory< std::string, core::GameObject, std::string, core::GameObject * >::registerType(const std::string &key) | spark::patterns::Factory< std::string, core::GameObject, std::string, core::GameObject * > |