SPARK
0.1.0
A general purpose game engine written in C++.
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This is the complete list of members for spark::core::ComponentRegistry, including all inherited members.
ComponentRegistry() | spark::core::ComponentRegistry | explicit |
create(const std::string &key, Args &&... args) const | spark::patterns::Factory< std::string, core::Component, core::GameObject * > | |
createOrFail(const std::string &key, Args &&... args) const noexcept | spark::patterns::Factory< std::string, core::Component, core::GameObject * > | |
registeredTypes() const noexcept | spark::patterns::Factory< std::string, core::Component, core::GameObject * > | |
registerType() | spark::core::ComponentRegistry | |
spark::patterns::Factory< std::string, core::Component, core::GameObject * >::registerType(const std::string &key) | spark::patterns::Factory< std::string, core::Component, core::GameObject * > |