SPARK  0.1.0
A general purpose game engine written in C++.
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spark::audio::Sound Member List

This is the complete list of members for spark::audio::Sound, including all inherited members.

isPlaying() constspark::audio::Sound
loop() constspark::audio::Sound
operator=(const Sound &other) (defined in spark::audio::Sound)spark::audio::Sound
operator=(Sound &&other) noexcept (defined in spark::audio::Sound)spark::audio::Sound
pause()spark::audio::Sound
pitch() constspark::audio::Sound
play()spark::audio::Sound
restart()spark::audio::Sound
setLoop(bool loop)spark::audio::Sound
setPitch(float pitch)spark::audio::Sound
setVolume(float volume)spark::audio::Sound
Sound() (defined in spark::audio::Sound)spark::audio::Soundexplicit
Sound(const std::filesystem::path &file)spark::audio::Soundexplicit
Sound(const Sound &other) (defined in spark::audio::Sound)spark::audio::Sound
Sound(Sound &&other) noexcept (defined in spark::audio::Sound)spark::audio::Sound
stop()spark::audio::Sound
supportedExtensions (defined in spark::audio::Sound)spark::audio::Soundstatic
volume() constspark::audio::Sound
~Sound() (defined in spark::audio::Sound)spark::audio::Sound