SPARK
0.1.0
A general purpose game engine written in C++.
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This is the complete list of members for spark::audio::Sound, including all inherited members.
isPlaying() const | spark::audio::Sound | |
loop() const | spark::audio::Sound | |
operator=(const Sound &other) (defined in spark::audio::Sound) | spark::audio::Sound | |
operator=(Sound &&other) noexcept (defined in spark::audio::Sound) | spark::audio::Sound | |
pause() | spark::audio::Sound | |
pitch() const | spark::audio::Sound | |
play() | spark::audio::Sound | |
restart() | spark::audio::Sound | |
setLoop(bool loop) | spark::audio::Sound | |
setPitch(float pitch) | spark::audio::Sound | |
setVolume(float volume) | spark::audio::Sound | |
Sound() (defined in spark::audio::Sound) | spark::audio::Sound | explicit |
Sound(const std::filesystem::path &file) | spark::audio::Sound | explicit |
Sound(const Sound &other) (defined in spark::audio::Sound) | spark::audio::Sound | |
Sound(Sound &&other) noexcept (defined in spark::audio::Sound) | spark::audio::Sound | |
stop() | spark::audio::Sound | |
supportedExtensions (defined in spark::audio::Sound) | spark::audio::Sound | static |
volume() const | spark::audio::Sound | |
~Sound() (defined in spark::audio::Sound) | spark::audio::Sound |