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SPARK
0.1.0
A general purpose game engine written in C++.
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This is the complete list of members for spark::audio::Sound, including all inherited members.
| isPlaying() const | spark::audio::Sound | |
| loop() const | spark::audio::Sound | |
| operator=(const Sound &other) (defined in spark::audio::Sound) | spark::audio::Sound | |
| operator=(Sound &&other) noexcept (defined in spark::audio::Sound) | spark::audio::Sound | |
| pause() | spark::audio::Sound | |
| pitch() const | spark::audio::Sound | |
| play() | spark::audio::Sound | |
| restart() | spark::audio::Sound | |
| setLoop(bool loop) | spark::audio::Sound | |
| setPitch(float pitch) | spark::audio::Sound | |
| setVolume(float volume) | spark::audio::Sound | |
| Sound() (defined in spark::audio::Sound) | spark::audio::Sound | explicit |
| Sound(const std::filesystem::path &file) | spark::audio::Sound | explicit |
| Sound(const Sound &other) (defined in spark::audio::Sound) | spark::audio::Sound | |
| Sound(Sound &&other) noexcept (defined in spark::audio::Sound) | spark::audio::Sound | |
| stop() | spark::audio::Sound | |
| supportedExtensions (defined in spark::audio::Sound) | spark::audio::Sound | static |
| volume() const | spark::audio::Sound | |
| ~Sound() (defined in spark::audio::Sound) | spark::audio::Sound |