SPARK
0.1.0
A general purpose game engine written in C++.
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DescriptorBinding.h
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#pragma once
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#include "spark/render/Buffer.h"
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#include "spark/render/Export.h"
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#include "spark/render/Image.h"
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#include "spark/render/Sampler.h"
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#include <functional>
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#include <optional>
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#include <variant>
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namespace
spark::render
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{
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struct
SPARK_RENDER_EXPORT
DescriptorBinding
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{
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std::optional<unsigned int> binding = std::nullopt;
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std::variant<std::monostate, std::reference_wrapper<IBuffer>, std::reference_wrapper<IImage>, std::reference_wrapper<ISampler>>
resource
;
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unsigned
int
firstDescriptor = 0;
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unsigned
int
firstElement = 0;
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unsigned
int
elements = 0;
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unsigned
int
firstLevel = 0;
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unsigned
int
levels = 0;
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};
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}
spark::render::DescriptorBinding
Describes a resource binding in a descriptor set.
Definition
DescriptorBinding.h:18
spark::render::DescriptorBinding::resource
std::variant< std::monostate, std::reference_wrapper< IBuffer >, std::reference_wrapper< IImage >, std::reference_wrapper< ISampler > > resource
Resource to bind or std::monostate if the binding is empty.
Definition
DescriptorBinding.h:23
sources
spark
render
include
spark
render
DescriptorBinding.h
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